One of the most common inclusions is an "art box" meant to house further volumes. Anime releases often come with these, as merchandise and DVD sales are a big part of the industry's revenue, and they make a natural combination. However, this trope is not exclusive to video games. Japanese domestic video and game releases are often noted for their high-priced (and high-quality) feely content, primarily because of tighter retail controls which enable very high end pricing. This trend is leading to something of a revival of the concept. Feelies may also be offered as a Pre-Order Bonus. Nowadays, game publishers sometimes make "collector's editions" of certain games, which usually means that if one pays extra for the game one gets various feelies and supplemental materials included with the purchase. Such things are almost entirely of the past. They were often incorporated into the game's Copy Protection mechanism in order to make it a little less jarring. These were real, tangible props, ripped straight from the game world. More than that, if you were buying a game from one of the really notable production houses, you got what are known as " feelies". The absolute minimum you could expect with a game was a printed manual, often a thick tome containing instructions, backstory, and even hints. If you went to a brick and mortar store, you will most likely only get a DVD case and a quick install guide, but in the days before digital downloads started becoming common, things were very, very different. In this age of digital media and Internet deliverables, the idea that a few decades ago people were shelling out $30 to $50 for a 5¼" floppy disk in a cardboard box must seem bizarre and incomprehensible.ĭigital or not, though, software today is managed entirely by your console or software platform's DRM systems. Along with the game disk, you get an orientation guide, an ID card, and.
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